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<channel>
	<title>Ben Anderson's Uniblog</title>
	<link>http://dsub.uniblogs.org</link>
	<description>My creative thoughts base</description>
	<pubDate>Tue, 20 May 2008 02:07:25 +0000</pubDate>
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			<item>
		<title>Task 05 - Full Production</title>
		<link>http://dsub.uniblogs.org/2008/05/19/task-05-full-production/</link>
		<comments>http://dsub.uniblogs.org/2008/05/19/task-05-full-production/#comments</comments>
		<pubDate>Tue, 20 May 2008 02:05:19 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Production and Recording for Musicians]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/05/19/task-05-full-production/</guid>
		<description><![CDATA[Ok this was my final task for this module and the idea was to make a full production of a recording, using as many FX and plug-ins as desired. I used a song recorded by Danny Allen which I recorded with Alison Quinn. Of course we both did our own individual productions of this record [...]]]></description>
			<content:encoded><![CDATA[<p>Ok this was my final task for this module and the idea was to make a full production of a recording, using as many FX and plug-ins as desired. I used a song recorded by Danny Allen which I recorded with Alison Quinn. Of course we both did our own individual productions of this record and I am going to document below my account of how I created this production.</p>
<p> Drums
<ul>
<li> The only FX I added to any part of the drum kit was to the snare. I added some &#8216;perc room&#8217; reverb using the SpaceDesigner plug-in in Logic. The gave the snare more of a big classic rock feel to it. I only used a minimal amount of wet signal as i didn&#8217;t want to over do it otherwise it would have sounded rather drowned.</li>
<li>A noise gate was added to the kick drum to give it extra punch, and also to cut out any spill</li>
</ul>
<p>Vocals
<ul>
<li>I decided to add distortion to the vocals as I have heard this technique on other productions and wanted to experiment with something similar. I felt that this gave the vocals more presence. The plug in used for this was the GtrAmpPro plug-in in Logic 8 on the Vintage Stack (Bright) pre-set which gave me a light level on the distortion overdrive but still enough for the effect to sound well balanced. I also used some ptVerb to give a bit of presence to the vocals as the room was quite acoustically dead therefor just a little medium room reverb sorted this out.</li>
</ul>
<p>Guitar AMP
<ul>
<li> I applied some percussion reverb using the SpaceDesigner unit which really brought out this guitar line in the mix and gave it almost a concert feel. I also added some stereo delay to liven it up a bit and then applied another GtrAmpPro unit on the Sparkle Without Speakers pre-set which just lifted it up in the mix giving it real crispness and clarity as it was sounding a little thin.</li>
</ul>
<p>Lead Guitar1
<ul>
<li>For this lead I simply added a stereo spread plug-in to resulting in a wider stereo image across the mix. This added a certain clarity and space and filled out the stereo field as many of the instruments were occupying either central or left and right images.  </li>
</ul>
<p>Lead Guitar2
<ul>
<li>I used quite a few plug-ins on this lead guitar as I wanted to differentiate it from everything else in the mix to give a bit of variety. </li>
<li>I first added an Ensemble plug-in which gave an interesting modulated effect which for me just added an extra richness to the guitar. I also applied another GtrAmpPro plug-in on UK Combo (Fat) setting which really fattened up the sound of the lead and gave it added ambience.</li>
<li>I then added a phaser which finished off the lead guitar1 with a really nice phasing sweeping effect. This was added purely because I felt this sounded good along with the other FX and just finished it off and it is a popular effect on a guitar.</li>
<li>Next I added a DelayDesign plug-in to the chain. This effect gives some very nice and complex delay patterns. I used an Ease in &amp; Out preset which gave a nice smooth delay to guitar. </li>
</ul>
<p>Bass Guitar
<ul>
<li>Now the bass guitar was the finishing touch of the recording the gloss over the other guitars so I wanted this part to be as clear and prominent as possible so it shone through without being too high in the mix. </li>
<li>On the bass guitar I used a plug-in called Bass Amp and this really beefed up the bass, giving it more of a thwang. Before this plug-in was applied, I found the bass guitar to be swallowed up and drowned out in the mix. This effect really brought it out and gave clarity. I used the New American Bright pre-set which was the perfect setting. </li>
</ul>
<p>Danny Vocals 2
<ul>
<li>I decided to double up Danny&#8217;s vocals and apply some tape delay, so that certain words were repeated like an echo. This worked really well used sparingly as I didn&#8217;t want to flood out the main vocal line too much with it otherwise the words would have become inaudible. I used this mainly at the chorus and towards the end of the song. As they say less is more. </li>
</ul>
<p>Editing
<ul>
<li>I decided that some nice acapella moments and short breaks would work nicely. I simply cut the audio and moved it slightly away from the other audio so that there was a gap where everything stopped apart from the delay of the vocal, before everything came crashing back in again. I did this twice during the production as I felt that was more than enough and they both happened at key moments either just before or just after the chorus as if to let the listener know that a new verse or chorus was beginning. </li>
<li>At the end of the recording I cut and repeated the end of the vocal line as I felt it ended rather abruptly and well before the music stopped. For me this didn&#8217;t sound right so by repeating and looping the end of the vocals, it gave the production a stronger ending.</li>
</ul>
<p>Automation
<ul>
<li>Automation was used very lightly in this production mainly to enhance certain parts of the song. </li>
<li>The wet signal on the DelayDesign was automated on the 2nd lead guitar so that parts of the signal were stronger when I removed the AMP guitar from the mix. I did this purely to give variation and give other instruments a break allowing other instrumentals and sounds to take over for a while. The wet signal was then swapped with the dry signal once the AMP guitar came back fully into the mix. </li>
<li>The SpaceDesigner Window Room reverb&#8217;s wet signal was automated up slightly while the AMP guitar was temporarily cut out of the mix giving the guitar more clarity and presence as it had nothing doubling up with it. Like the DelayDesign it was automated down to its original setting once the AMP guitar came fully back in.    </li>
</ul>
<br />Copyright &copy; 2008 <a href="http://dsub.uniblogs.org">dsub</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.]]></content:encoded>
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		</item>
		<item>
		<title>Task 4 - Demo Recording</title>
		<link>http://dsub.uniblogs.org/2008/05/18/task-4-demo-recording/</link>
		<comments>http://dsub.uniblogs.org/2008/05/18/task-4-demo-recording/#comments</comments>
		<pubDate>Sun, 18 May 2008 14:26:55 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Production and Recording for Musicians]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/05/18/task-4-demo-recording/</guid>
		<description><![CDATA[For this recording I chose to use clarinet, saxophone  and full drum kit. The recording I felt had to be as clean as possible as it was meant to be a basic demo without too much treatment to show miking techniques. 
The Rooms:
The rooms that we recorded in were not acoustically brilliant. It had some acoustic [...]]]></description>
			<content:encoded><![CDATA[<p>For this recording I chose to use clarinet, saxophone  and full drum kit. The recording I felt had to be as clean as possible as it was meant to be a basic demo without too much treatment to show miking techniques. </p>
<p>The Rooms:</p>
<p>The rooms that we recorded in were not acoustically brilliant. It had some acoustic treatment with acoustic tiles around the room but it still had a lot of reflections. Therefore the recordings were not as good as they could have been had there have been a better acoustic environment from which to record in.</p>
<p>Microphones set-up:</p>
<p>For the drums I decided to try and mimic the Glyn Johns mic set up as I felt that this technique had the most presence. The diagram below shows how this set up works:</p>
<p><a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=GlynJohns.jpg"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/GlynJohns.jpg" border="0" alt="Photobucket"></a></p>
<p>Microphones used for the drum recordings:</p>
<p>Overheads - 2x</p>
<p>Kick Drum -</p>
<p>Snare -</p>
<p>When miking the saxophone I opted for the ORTF technique which I had experimented with in the last task, and found this technique to be the most effective when miking up a saxophone (read other task for reasons why).The clarinet was miked up using an AB stereo technique as I felt this technique had the best rounded sound and more natural than any of the other techniques. The microphone was placed around 3 feet away from the sound source and pointing towards the mouthpiece for a better and fuller frequency response.</p>
<p>Production in Logic:</p>
<p>I didn&#8217;t want to treat anything too much as I wanted the natural recording to be heard without anything tidying it up. Therefore simple compression, limiting and EQing was used mostly just to beef up the recording a little more and bring out certain elements.</p>
<p>Drum Kit:  
<ul>
<li> Compression was applied to both kick drums to tighten them up in the mix and bring more clarity. I used quite a high compression to really bring the thud of the kick out over the main mix.</li>
<li>I applied some light channel EQ. The kick sounded a little muddy at first so I decided to roll off the frequencies around 200-800hz to correct that. I boosted around 40-100hz to bring out more bottom end of the kick and boosted a little around 5000-8000hz for a little more presence.</li>
<li>Noise gates were added to eliminate the spill which was prominent on the kick. I used quite a high isolation setting and tweaked this slightly so it didn&#8217;t sound too robotic but left me with more of just the kick making it easier to EQ. </li>
<li>The snare was also compressed to a snare compression pre-set which I felt worked quite nicely bringing out the snare in the mix more.</li>
<li>I also EQed the snare to bring out  the fullness around 100-200hz and cutting around 200-800 to get rid of any muddiness. I then boosted slightly the top end around 5000-8000 for presence</li>
<li>Another noise gate was added to the snare like the kick drum to avoid spill. </li>
<li>The overheads were left more or less as they were. I added a little drum kit compression to bring out the kit in the mix and used some sample delay to beef up the drums and avoid phase. </li>
<li>Soft limiting was applied to both the kick and snare to avoid any peaking over 0db and this appeared to do the trick</li>
</ul>
<p> Saxophones 
<ul>
<li> Simple compression was applied to the saxophones as they were initially buried underneath the other instruments and didn&#8217;t have as much clarity. Only soft compression was applied as the saxophone is a fairly harsh instrument alone.</li>
<li>A little channel EQ was applied to bring up the clarity in the instruments range of around 100-1000hz. I rolled off the very low frequencies at 20-50hz as it was a little boomy.</li>
</ul>
<p>  Clarinets 
<ul>
<li>The clarinets achieved a very nice rounded recording therefore very little compression was needed only a very light compression and one of the clarinets sounded fine left untreated. No channel EQ was applied as I didn&#8217;t deem it necessary. </li>
</ul>
<p>   </p>
<br />Copyright &copy; 2008 <a href="http://dsub.uniblogs.org">dsub</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.]]></content:encoded>
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		<item>
		<title>Task 3 - Stereo Mic Techniques</title>
		<link>http://dsub.uniblogs.org/2008/05/17/task-3-stereo-mic-techniques-2/</link>
		<comments>http://dsub.uniblogs.org/2008/05/17/task-3-stereo-mic-techniques-2/#comments</comments>
		<pubDate>Sun, 18 May 2008 02:07:13 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Production and Recording for Musicians]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/05/17/task-3-stereo-mic-techniques-2/</guid>
		<description><![CDATA[This task was all about experimenting with different stereo miking techniques used on three different instruments and analysing the results. I recorded a total of nine different recordings using three of the same techniques on each of the three instruments. The instruments I recorded were Saxophone, Clarinet and Piano.
   My reasons for choosing these instruments were [...]]]></description>
			<content:encoded><![CDATA[<p>This task was all about experimenting with different stereo miking techniques used on three different instruments and analysing the results. I recorded a total of nine different recordings using three of the same techniques on each of the three instruments. The instruments I recorded were Saxophone, Clarinet and Piano.</p>
<p>   My reasons for choosing these instruments were mainly due to the fact that I know people who play them, but also because of the rich sounds that they produce. Saxophone&#8217;s produce naturally low and loud frequencies therefore I felt it would be interesting to experiment with different mic techniques to achieve the best recordings. The clarinet is produces a nice broad frequency range and unlike the saxophone it is not quite as loud and harsh. The piano is also a very challenging instrument to record because it has such a wide frequency range larger than that of either the saxophone or the clarinet.</p>
<p>The room from which I recorded in was Helmore 041. Acoustically this was not an ideal room to record in as it is very lively, and produced a lot of reverberation and resonance. There are several reasons for this, firstly the room is not ideally shaped and was too square. Secondly there was no acoustic treatment of any kind. There was also an awful lot of flutter echo as well, so any recording that was made was being treated by the acoustics of the room. However the room across the other side Helmore 044 was a little better for recording in as it did have some acoustic treatment such as acoustic pads which cut down the amount of reflected sound. This meant it was far less reverberate and more acoustically dead.</p>
<p>Stereo Technique 1: AB<a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=ShureABStereoMikingTechniqueDiagram.png"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/ShureABStereoMikingTechniqueDiagram.png" border="0" alt="Photobucket" /></a></p>
<p>This particular technique comprises of using two omnidirectional condenser microphones spaced evenly apart around 40-60cm as stated in the microphone university website. This i felt achieved a deeper tonal response especially for the saxophone and clarinet. For this technique I opted to use the Octavia condenser microphones as I felt they sounded more lively than the SE Electronics Z3300a condensers.</p>
<p>Saxophone recordng</p>
<p> For this recording I wanted to pick up as much of the overall range of frequencies of the instrument as possible. I didn&#8217;t however want to pick up too much room ambience as I didn&#8217;t feel that the room had particularly good acoustic qualities. Therefore I ensured that the microphones were placed roughly around the same distance as the length of the instrument. Also because the saxophone is fairly loud instrument, the microphone needed to be a little further away to avoid clipping on the recording. This achieved a very rich recording of the entire range of frequencies. The distance between the two microphones was fairly wide as I felt this achieved some very nice deep tonal qualities. The microphones were angled so that they pointed at the bell of the saxophone.  I wanted to pick up the breaths and key noises and I felt that this was a more natural sounding recording.</p>
<p>Clarinet</p>
<p>The miking of the clarinet was very similar to that of the saxophone. The microphones were positioned slightly closer to the clarinet at around 3 feet away, as it isn&#8217;t such a harsh instrument, but still enough distance to pick up the full body of the clarinet and some of the natural ambience.  The microphones were placed exactly the same distance apart as the saxophone recording at 40cm. I opted to angle the microphone away from the bell as the better range of frequencies comes from above the instrument towards the mouthpiece. This delivered a bright recording and a very deep tonal sound.</p>
<p>Piano</p>
<p>Piano miking always provides a challenge when trying to get the purest recording of the frequencies and dynamic range. Unfortunately due to the room resonating a lot, I was unable to get a perfect recording so I simply had to work with what I had. If I were looking to make a clean and professional recording of a piano then firstly the room would have to be better acoustically and bigger such as a hall. Also I would require more than one stereo mic set up, possibly a further four microphones. Anyway I decided that the sound was richer when the microphone was pointed directly at the strings. This required me to remove the lid and position the microphones down at the hammer and strings. As mentioned in sound on sound, it is suggested that the microphones should be placed four metres back from the front of the piano and around two to three metres up positioned on an imaginary line across the axis of the open lid. This would be an ideal positioning, but there just wasn&#8217;t sufficient room for this, therefore I positioned the microphones as high as possible and around a metre away from the piano, and around half a metre above, pointing at the inside of the strings. This appeared to give me a more natural sound and picked up some very rich tonal qualities which any other positioning did not achieve. There are many theories on how to mike a piano, but I simply went by the judgement of my ears.</p>
<p>Stereo Mic Technique 2 - XY</p>
<p><a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=ShureXYStereoMikingTechniqueDiagram.png"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/ShureXYStereoMikingTechniqueDiagram.png" alt="Photobucket" border="0" /></a></p>
<p>This technique requires both microphone capsules to be practically touching each other, positioned 90 degrees apart and the centre line at 0 degrees is where the instrument will face. The microphones used were again octavia condensers using a cardioid polar response setting. As described in the DPA microphones guide, the stereo image is produced by the off axis attenuation of the cardioid microphones. This technique in contrast to AB is a a difference in level stereo as opposed to a difference in time stereo.</p>
<p>Saxophone</p>
<p>For this technique I moved the microphones closer to the saxophone as the capsules were facing away from the bell, meaning that it wouldn&#8217;t clip as easily. The microphone was around half the length of the saxophone away from the bell and directed the microphone lower down to the floor just under the bell. This resulted in a much fuller recording than the previous technique.</p>
<p>Clarinet</p>
<p> For this technique I placed the microphones roughly at the same distance of around three foot same as that of the AB technique, directing the microphones upwards towards the mouthpiece. The stereo image wasn&#8217;t as noticeable as that of the AB technique, but I found that this technique gave a fuller frequency recording.</p>
<p>Piano</p>
<p>For this technique I decided to place the microphone in the same spot as the last recording achieved a nice full frequency response. As this technique means that the mics are very close together, it does not achieve such a large stereo image, and I had problems with phase cancellation. However after a bit of trial and error I eventually positioned the microphones about 2-4 feet away at the end of the piano and about 3 foot above the top of the piano pointing across the top of the strings for a richer sound.</p>
<p>Stereo Mic Technique 3 - ORTF</p>
<p><a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=800px-ORTF-Stereosvg.png"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/800px-ORTF-Stereosvg.png" alt="Photobucket" border="0" /></a></p>
<p>This technique uses two cardioid condensers spaced 17cm apart from the diaphragms and at 110 degree angle from the capsules. This technique is good for reproducing a stereo image similar to the perception of the human ear. The spacing of these microphones mimics the distance between the human ears offering a wide stereo image.</p>
<p>Saxophone</p>
<p>With this technique I began by positioning the microphones further back than with the other techniques, but soon found that I had a lot of low end loss so ended up moving the microphone closer to gain a fuller recording. The microphones were around 3 foot away from the bell, and about a foot off the floor picking up a much wider spectrum of frequencies.</p>
<p>Clarinet</p>
<p>Similar to the saxophone the microphones were positioned about 3 foot away pointing upwards towards the mouthpiece and this picked up a more natural overall sound of the clarinet.</p>
<p>Piano</p>
<p>This technique I put the microphone around a foot above the piano facing downwards towards the strings and the capsule was roughly 3 feet away. This provided a very full recording however I felt it sounded less natural than the other techniques, and slightly harsher. However it did pick up a very nice stereo image of the piano hence the full sound.</p>
<p>Conclusion</p>
<p>Having completed and experimented with these techniques, I feel that the results could have been further improved by having a better acoustic environment. Especially for the piano recordings as the room was far too resonant and the sounds reflected off the walls too much to get a natural sound. The Helmore 044 drum room was slightly better for recording as it had acoustic padding to reduce the reflections but it was still not ideal. However I simply made the most of what I had and feel that I still achieved some good results with the various techniques and gained knowledge of what worked and what didn&#8217;t work so well. It would have been interesting to try out a wider range of miking techniques and perhaps improvised with some of my own techniques, in order to test them against the three other techniques.</p>
<p>Anyway I will now look at the saxophone recording and assess what I believe to be the most effective technique.</p>
<p>The AB technique yielded some very nice results. I felt it achieved a warm sound on the saxophone perhaps not as harsh as the other techniques, and picked up a nice wide stereo field. The way in which the microphones were positioned I feel helped gain the richness of frequencies and it picked up the bottom end very nicely.</p>
<p>The XY technique was my least favoured technique of the three. You can definitely hear that the stereo field is much narrower and the recording sounds quite flat in comparison to the AB. This is due to the microphones being much closer together, therefore it sounds much more mono than the AB technique.</p>
<p>The ORTF technique was my favourite technique of the three. It produced a nice wide stereo image due to the capsules being spaced widely apart from one another. I also felt that this technique picked up a nice room ambience and a very full range of frequencies. I felt that the technique yielded some lovely tonal qualities and this would definitely be my preferred choice over AB and XY techniques.</p>
<p>For the clarinet I felt AB technique had a really nice and well rounded sound. It picked up the dynamics of the clarinet perfectly and had a very natural frequency range, very full and rich tonally. This one was definitely my favourite of the three techniques with this instrument. The ORTF sounded way too harsh and the frequency pick up was not as well rounded, and the same goes for XY which sounded a little thin in my opinion.</p>
<p>Finally onto the piano and this was a difficult one as the room was not the most practical for recording piano due to unwanted early reflections and sound resonance&#8217;s. However the most successful technique after much debate and thought I have decided to be AB. This technique had the most natural sound and wasn&#8217;t affected too much by the rooms acoustics and maintained a perfect stereo image throughout. The frequency range was so full and precise compared to the other two which I felt to be rather flat in comparison. It appeared to pick up much more of the higher end range and sounded more vibrant.  </p>
<br />Copyright &copy; 2008 <a href="http://dsub.uniblogs.org">dsub</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.]]></content:encoded>
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		<title>Task 1 - Editing</title>
		<link>http://dsub.uniblogs.org/2008/05/17/task-1-editing/</link>
		<comments>http://dsub.uniblogs.org/2008/05/17/task-1-editing/#comments</comments>
		<pubDate>Sat, 17 May 2008 18:57:31 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Production and Recording for Musicians]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/05/17/task-1-editing/</guid>
		<description><![CDATA[For this particular task I was assigned to show my competency at editing audio in Logic. We were given a track by the Chemical Brothers entitled &#8216;In Dust We Trust&#8217;. I was given a list of instructions and exact bars at where to chop the audio, and order them sequentially. The instructions had to be [...]]]></description>
			<content:encoded><![CDATA[<p>For this particular task I was assigned to show my competency at editing audio in Logic. We were given a track by the Chemical Brothers entitled &#8216;In Dust We Trust&#8217;. I was given a list of instructions and exact bars at where to chop the audio, and order them sequentially. The instructions had to be closely followed in order to achieve a perfectly seamless edit without any &#8216;clicks&#8217;.   <a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=ArrangeWindow.png"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/ArrangeWindow.png" border="0" alt="Photobucket" /></a><a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=ArrangeWindow.png"></a>To begin the process, I first had to beat map the audio region which allowed me to assign the desired bar position to any musical event. It meant that the audio would fit the musical timeline as desired into a solid 4/4. This was quite a tricky process as it all had to be done manually and took a lot of trial and error before the beat finally stayed in time with the metronome.  <a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=BeatMap.png"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/BeatMap.png" border="0" alt="Photobucket" /></a><a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=BeatMap.png"></a>When it came to actually editing the audio, I first had to double click on a region to bring up the audio editor in Logic. From here i could finely edit the waveform to achieve the most seamless of edits. This was done by searching for a zero crossing, which is where the line of the wave meets with the zero axis in the editor, which will eliminate any clicks as shown below.   <a href="http://s201.photobucket.com/albums/aa83/D-Sub/?action=view&amp;current=Edit.png"><img src="http://i201.photobucket.com/albums/aa83/D-Sub/Edit.png" border="0" alt="Photobucket" /></a></p>
<br />Copyright &copy; 2008 <a href="http://dsub.uniblogs.org">dsub</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.]]></content:encoded>
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		<title>Task 5 - Sound Design</title>
		<link>http://dsub.uniblogs.org/2008/05/16/task-5-sound-design/</link>
		<comments>http://dsub.uniblogs.org/2008/05/16/task-5-sound-design/#comments</comments>
		<pubDate>Sat, 17 May 2008 00:59:26 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Music for Digital Media]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/05/16/task-5-sound-design/</guid>
		<description><![CDATA[This task was all about showing our craftsmanship at creating sound fx. I chose to create a sound design for a Star Trek space battle scene as I felt this presented me with a lot to work on. I found it extremely challenging due to the amount of detail required to create a realistic sound [...]]]></description>
			<content:encoded><![CDATA[<p>This task was all about showing our craftsmanship at creating sound fx. I chose to create a sound design for a Star Trek space battle scene as I felt this presented me with a lot to work on. I found it extremely challenging due to the amount of detail required to create a realistic sound design. I went about scoring this by firstly deciding on what sounds would be required for each movement. There was plenty to implement such as low rumbles, laser firing sounds, space ship fly by sounds, rocket engines, explosions you name it, this scene required it all. A good place for me to start was on the rocket engines and rumbles. As the scene begins a giant space ship flies towards the screen therefore I had to find a perfect engine roar sound, together with a low rumble as it flew past. The sculpture synth in logic provided me with some of the answers although a lot of EQ adjustment was required in order to boost the rumbles in the lower end spectrum. Many of the sounds I required were obtainable through freesoundproject.com, a free royalty free sample sharing site which has almost every sound you can think of. I took a lot of sounds from here and then treated them accordingly.   In the initial stages of production I simply took the samples that I felt fitted best with what was happening and laid them down in their raw format. Once everything was laid in place I then proceeded to add the desired dsp and automation. This was where the craft really came in, as I had to make sure that all the frequencies did not clash with one another. Using the analyser on the channel EQ I could get a visual representation of where the frequency was at it&#8217;s most prominent, allowing me to boost of cut accordingly for each of the individual sounds. The idea was t achieve a balance so that everything could be heard clearly over everything else.  If I had more time to complete this task, I would have varied the sounds of the space ships flying by to differentiate them from each other, also the sounds of the lasers could have been different and more varied as i feel it perhaps lacked variation and sounded at times a little flat.</p>
<p><a href="http://www.divshare.com/download/4527415-824" title="Task 5"></a><a href="http://www.divshare.com/download/4527415-824">Task 5</a></p>
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		<title>Task 01 - Reduced Listening</title>
		<link>http://dsub.uniblogs.org/2008/04/21/task-01-reduced-listening/</link>
		<comments>http://dsub.uniblogs.org/2008/04/21/task-01-reduced-listening/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 14:11:14 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Acousmatic Composition]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/04/21/task-01-reduced-listening/</guid>
		<description><![CDATA[Ok people this is my first attempt at the reduced listening task. The concept behind it is pretty simple. I have taken an everyday recognizable sound (sheep bah) and transformed it into something unrecognisable by changing the sonic qualities of the sound. The same sound material is used throughout, but simply repeated and then treated heavily using [...]]]></description>
			<content:encoded><![CDATA[<p>Ok people this is my first attempt at the reduced listening task. The concept behind it is pretty simple. I have taken an everyday recognizable sound (sheep bah) and transformed it into something unrecognisable by changing the sonic qualities of the sound. The same sound material is used throughout, but simply repeated and then treated heavily using various dsp effects in Logic and cross fading between each region. Each region is simply changing a sonic quality slightly using the automation in Logic Pro. This gives the illusion that the sound is transforming, but what is really happening is that the same piece of audio is simply copied and pasted throughout and then automated differently in each region to create flowing transformation.  </p>
<br />Copyright &copy; 2008 <a href="http://dsub.uniblogs.org">dsub</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.]]></content:encoded>
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		<title>Task 06 - Musical interpretation of a set painting</title>
		<link>http://dsub.uniblogs.org/2008/04/21/task-06-musical-interpretation-of-a-set-painting/</link>
		<comments>http://dsub.uniblogs.org/2008/04/21/task-06-musical-interpretation-of-a-set-painting/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 13:57:22 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Music for Digital Media]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/04/21/task-06-musical-interpretation-of-a-set-painting/</guid>
		<description><![CDATA[For this task we were assigned to write music that we feel best interprets a set painting. I chose a painting by Robert Delaunay. It is a spiral with lots of fragmented colours which become rather hypnotic the nearer the centre you get in the spiral. Many of Delaunay&#8217;s paintings are very abstract and I [...]]]></description>
			<content:encoded><![CDATA[<p>For this task we were assigned to write music that we feel best interprets a set painting. I chose a painting by Robert Delaunay. It is a spiral with lots of fragmented colours which become rather hypnotic the nearer the centre you get in the spiral. Many of Delaunay&#8217;s paintings are very abstract and I felt that to best represent this, the music needed to be as abstract as the painting. However the overall structure of the of the painting lead me to creating a &#8216;hypnotic&#8217; feel which constantly moves as if one were being sucked into the spiral like a black hole. The musical gestures are very simple and sustained throughout the composition, but one can feel as if they are inside the painting through listening. The sounds are treated with tremolo effects to give the impression that the spiral is turning, and the closer you get to the centre, the more effects speed up and the shorter the gestures become. Layers of rhythmic motion synths create the feeling of movement and use of automation on various dsp parameters further creates a sense of movement. Different colours are represented by using different effects, tones and timbres. As one follows the painting further the music moves towards the fragmented inner of the spiral where the sounds begin to almost fragment themselves, until the sounds disappear into the centre of the spiral. I created this by starting with long sustained notes and then gradually shortening them in the matrix editor in Logic, as the music progressed. Once near the middle, the sounds become very frantic and disjointed representing that of the painting. In short the music has been created as if one were following the spiral round and round until it reaches the centre. Using abstract sounds and hypnotic undertones throughout the piece, I hoped this would mimic the overall structure of the painting creating a strong relationship between what is seen and what is heard.</p>
<p><a href="http://www.divshare.com/download/4527379-3d9" title="Task 6 ">Task 6 </a><a href="http://www.divshare.com/download/4527379-3d9" title="Task 6"> </a><a href="http://www.divshare.com/download/4527379-3d9" title="Task 6"> </a></p>
<br />Copyright &copy; 2008 <a href="http://dsub.uniblogs.org">dsub</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.]]></content:encoded>
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		<title>Protected: Task 2 - Scoring Music For A Cartoon</title>
		<link>http://dsub.uniblogs.org/2008/03/20/task-2-scoring-music-for-a-cartoon/</link>
		<comments>http://dsub.uniblogs.org/2008/03/20/task-2-scoring-music-for-a-cartoon/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 03:35:11 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Music for Digital Media]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2008/03/20/task-2-scoring-music-for-a-cartoon/</guid>
		<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
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		<title>All tasks about to be uploaded to date!</title>
		<link>http://dsub.uniblogs.org/2007/12/04/all-tasks-about-to-be-uploaded-to-date/</link>
		<comments>http://dsub.uniblogs.org/2007/12/04/all-tasks-about-to-be-uploaded-to-date/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 20:34:13 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Music for Digital Media]]></category>

		<guid isPermaLink="false">http://dsub.uniblogs.org/2007/12/04/all-tasks-about-to-be-uploaded-to-date/</guid>
		<description><![CDATA[Ok guys I had intended on uploading all of my work to date, which has been removed from youtube, onto my blog through divshare. However due to a powercut I haven&#8217;t been able to do that this evening so should have it done by tomorrow. Therefore any comments on my work would be hugely appreciated! [...]]]></description>
			<content:encoded><![CDATA[<p>Ok guys I had intended on uploading all of my work to date, which has been removed from youtube, onto my blog through divshare. However due to a powercut I haven&#8217;t been able to do that this evening so should have it done by tomorrow. Therefore any comments on my work would be hugely appreciated! Thankyou</p>
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		<title>Protected: Task 03 - scoring music to a commercial</title>
		<link>http://dsub.uniblogs.org/2007/11/27/task-03-scoring-music-to-a-commercial/</link>
		<comments>http://dsub.uniblogs.org/2007/11/27/task-03-scoring-music-to-a-commercial/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 01:10:06 +0000</pubDate>
		<dc:creator>dsub</dc:creator>
		
		<category><![CDATA[Music for Digital Media]]></category>

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